Nokia c3 Game Turtle Dash
Dangerous and, in this case, unfulfilling. The basic idea behind Canabalt's gameplay – jump over obstacles as the ground races by beneath your feet – remains intact, but Turtle Dash brings more to its arsenal than the mere ability to jump.
The game's character – a turtle out to pick up vegetables for his tea – can also unleash a burst of energy that sees him smash through objects and enemies.
It's an increasingly important trick, given Turtle Dash's stages are populated both by scores of crates and (apparently) malevolent pigs out for your blood.
In practice, however, said hogs do nothing but hover in lines, and, as with all the objects in your way, you can either choose to jump over them or blast through them.
It's an approach that leaves Turtle Dash as neither one thing nor the other.
Its play is too complicated to deliver the kind of pure parkour pleasure those after a free runner will be looking for, while haphazard level design means it doesn't really function as a basic platformer, either.
Digital Chocolate has tried to 'Disney-fy' the Canabalt model and turn it into the kind of franchise it can milk for all it's worth – something it's done to varying degrees of success for some time now.
The problem is, by trying to bring the cute and cuddly to Canabalt, Digital Chocolate unintentionally destroys the abstract aesthetic that gave the game its character.
It leaves Turtle Dash as a game that set out to broaden the appeal of the genre, but in the end is unlikely to be anyone's cup of tea.
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